3 Commando Brigade

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BAF Vehicles BUG REPORTS

104 posts in this topic
Posted: Thu Dec 15, 2016 1:59 pm     Super secret spam barrier
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They are all in the list. We have models, but they clogged up behind the bottleneck of having only a small team of people to work on things, and at least 50% of those having to sacrifice mod work in order to keep other areas of the group up and running.

"Never turn down an ale, who knows if it may be your last."


Posted: Thu Dec 15, 2016 2:41 pm     Super secret spam barrier
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I think it's more appropriate for the mod team to be working on equipment that the RMC's currently use\used, and then switch over to kit that the army, navy, RAF etc etc use.

We are, after all, "3 Commando Brigade" and I don't recall 42 Commando rocking CH2's and FV510's in IraqImage

That one lad from Essex.


Posted: Thu Dec 15, 2016 2:51 pm     Super secret spam barrier
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Sanders wrote:
We are, after all, "3 Commando Brigade" and I don't recall 42 Commando rocking CH2's and FV510's in IraqImage

True but it is worth thinking outside the own box. Most requests and questions I see or get in various forums and social media ask about armored units from us. That should be taken as a big compliment.


Posted: Sat Dec 17, 2016 8:18 pm     Super secret spam barrier
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Re no for troops. In a snatch 4 in the back.  Same as a foxholes only a lot more room. 


Posted: Sat Dec 17, 2016 8:26 pm     Super secret spam barrier
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Thanks, I've adjusted the landies for 4 in the back.


Posted: Sun Dec 18, 2016 10:27 am     Super secret spam barrier
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Mefirst wrote:
Nice.

Man, I wish we would have some decent self developed armored vehicles like a warrior or maybe even a challenger. :(

The main reason we don't is that it would halt all other mod development of the entire team for 6-12 months.  Just need to balance that sort of commitment against all the other equipment/uniforms/weapons etc that we could release in that time frame.


Posted: Mon Jan 23, 2017 9:22 pm     Super secret spam barrier
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I was just on the public with Dobbeh and we noticed some texture glitches in the cab of the "Coyote L GMG Desert" where the textures stretched into weird shapes that changed depending on the direction the commanders L7A2 was pointing. Only the Commander and driver seats were affected the other seats could not see these glitches.

I took some screenshots

http://imgur.com/a/7aE4i


Posted: Mon Jan 23, 2017 9:26 pm     Super secret spam barrier
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Known, and fixed. Should be in an upcoming release :)


Posted: Thu Mar 16, 2017 5:14 pm     Super secret spam barrier
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Fantastic Rovers, gents. Absolutely adore them. Shame I can't muck about with them with my backup computer as much.

I did find some stuff out, however. A gruelling task, with FPS averaging roughly 6-7 frames.

Copy and pasted from a notepad.

- Land Rovers are listed as "Green" despite being able to change the colour. Name's remain "XXXX (Green)" despite being a different colour. (Only in Armoury)
- ACE "Remove Wheels" clones rather than remove them on all vehicles. (Only in Armoury)
- Removing first wheel through ACE "Remove Wheel" retains model and wheel, cloning it once, but damaging the wheel. The vehicle slumps to that side, and the wheel sinks into the ground. Trying again fully removes the tyre. (Result is two tyres removed from one port, ONLY appears to happen on rear wheels)
- "Hide Sign" feature doesn't appear to do anything.
- Ambulance Siren doesn't repeat correctly.
- Ambulance rear doors don't offer protection (Feature?)
- Can't turn to the rear in Snatch Rover top cover.
- Cannot remove netting on Snatch Rover. (Feature?)
- Northern Ireland paint scheme on Snatch Rover: Text Unreadable. (Feature?)
- Bonnet doesn't offer any protection.
- Rear Door for WMIK rover offers no protection. (Feature?)
- Ears ring when firing MILAN ATGM despite having earplugs\defenders.
- All Land Rovers won't be destroyed when by RPG (HE and HEAT): Only damaged.
- All Land Rovers won't be destroyed when by Tank Round (APFSDS and HE): Only damaged.
- WMIK should be "RWMIK" (WMIK's turned to RWMIK's before MTP introduction
- WMIK reaches 162km/h (100mp/h) off-road when it should be limited to 80 km/h (50mp/h) off-road
- SNATCH rovers capable of reaching 105km/h (65mp/h) Off-road when Snatch's flat-out at 61 mp/h on metalled roads.
- SNATCH Rovers should be named "Snatch-2A 24v"
- Northern Ireland SNATCH Rovers should be named "Snatch-2B 24v"

Again, absolutely brilliant job on the Land Rovers. Can't wait to play around in them on operations. Mod-team's really spoiling us now.

That one lad from Essex.


Posted: Thu Mar 16, 2017 5:27 pm     Super secret spam barrier
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Landrover Ambulance

The blue lights only work correctly when the headlights are on.

They flash with the headlights off but do not throw light onto the surroundings. 


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