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Posted: Sat Dec 29, 2018 10:50 pm     Super secret spam barrier
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3CB BAF Weapons M6 60mm Mortar


Hi Sireuz,

Thanks for the report. Could you also post a list of all the mods you are running during the test please? Even better a link to your rpt log on hastebin.com would be ideal.


Posted: Sun Jan 06, 2019 11:39 pm     Super secret spam barrier
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I reproduced this issue on the vr map with no wind using the current public server modset (rpt) and had the similar results to Sireuz. I have a video demo of this:


Posted: Mon Jan 07, 2019 7:34 am     Super secret spam barrier
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Hi Frogman, thanks for that. Could you do it without ACE3 as well please and see if you get the same results?

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Posted: Mon Jan 07, 2019 10:44 pm     Super secret spam barrier
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Hi Evrik I have now tested without ACE (using 3CB Equipment, Units, Vehicles, Weapons and CBA only) all of the mortar rounds landed in the correct position. I noticed that the range table changes depending on if ACE3 is installed. If I follow the elevation values of the non ACE range table while ACE is loaded the rounds will land in the correct position, it seems ace is changing the range table but the mortar trajectory is not affected leading to rounds missing. I tested with and without ace advanced ballistics being enabled this had no effect.


Posted: Mon Jan 07, 2019 10:46 pm     Super secret spam barrier
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That is what I thought. ACE3 is overwriting things. I'll make a note and see if we can stop it changing the range table. Thanks for the feedback.

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Posted: Mon Jan 07, 2019 10:55 pm     Super secret spam barrier
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Just a note of clarification. 

ACE cannot change the actual range table, as this is a bitmap.  If its inaccurate as a result of ACE being installed, then it means ACE is changing the actual ballistics of the round.  


Posted: Mon Jan 07, 2019 11:00 pm     Super secret spam barrier
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Check the accompanying image in the link. Frogman has the two cards lined up with different values showing.

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Posted: Mon Jan 07, 2019 11:11 pm     Super secret spam barrier
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Yep there are two versions, but ACE cannot change the values in the tables, they're just bitmaps that I created.


Posted: Mon Jan 07, 2019 11:18 pm     Super secret spam barrier
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ACE may think the ballistics have changed but the trajectory of the round is the same with or without ACE


Posted: Mon Jan 07, 2019 11:26 pm     Super secret spam barrier
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Interestingly, there are 24 entries on the ACE3 card, but 25 on the non ACE3 card. Both are charge 0. Is it possible ACE3 are using their own rangecard, but rather than theirs being displayed when you bring it up, ours is displayed instead?

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