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Suppression

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Posted: Tue Oct 02, 2018 3:42 pm     Super secret spam barrier
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Just chiming in as a relatively casual public ops player here.

Overall, I really, really like the suppression, I think it adds some good immersion as well as much-needed balance. Glad to hear you're working on evening the odds back out so that the enemy is properly suppressed too, the most recent mission has been frustrating at times, as encountering essentially any number of enemies in close quarters seems to inevitably end in your death. Looking forward to trying the tweaked version.

As a general point, I find the visual effects a little jarring. Maybe it's just my settings (I have motion blur, head bob etc switched off) but it seems to go from nothing to wholly blind very, very quickly, with not much in between. The visual aspect of it is something I find more unenjoyable than the accuracy/sway/reaction penalties, especially as I sometimes suffer from video game induced motion sickness.

As a personal point, I am something of a real life fearless nutjob and suddenly finding that I can't be the same in ARMA when I want to, is something that I don't always enjoy, but I appreciate this is a wholly personal reaction. However, what I would love to see, although I appreciate it could be difficult to implement, is some kind of "last stand" or "moment of bravery" mechanic. Essentially, for it to be possible to counter suppression once, very briefly, especially in particularly dire situations such as taking multiple casualties in short succession (does ARMA/ACE track the number of wounded allies?), perhaps as a random chance event, or in lieu of some other attribute as a fixed setting.


Posted: Wed Oct 03, 2018 9:39 pm     Super secret spam barrier
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The updates to the suppression are now live.

As a reminder this includes:
1. Tweaks to the original player suppression
2. Prototype CQB player suppression
3. The new AI suppresion system

Please provide feedback.


Posted: Tue Oct 09, 2018 8:57 pm     Super secret spam barrier
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The suppression changes have been on the server for almost a week.  Is there any feedback on either ?

1. Tweaks to the original player suppression
2. Prototype CQB player suppression
3. The new AI suppression system


Posted: Wed Oct 10, 2018 6:23 pm     Super secret spam barrier
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Lifetap wrote:
The suppression changes have been on the server for almost a week.  Is there any feedback on either ?

1. Tweaks to the original player suppression
2. Prototype CQB player suppression
3. The new AI suppression system
Not had a chance to really test it yet. The night ops mission wasn't a good test as too many variables ;-)


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